Emotes
Despite the chat, there's not much communication in wanderers between players. We need something to increase cooperation, especially in castle mode.
Having an emote system would work very well in wanderers.io. I'm thinking that we could have emotes for the resources as a kind of "I need ___" statement for players to use, and we could also have the basic "attack", "follow", "bue"(<--- can't forget that one), etc. An emote for campfires wouldn't hurt either.
It would also be nice if for some(or all) of the emotes had a little icon/image along with it. For an example, look at this image:
There are a couple options for the emote system:
- We could go with the basic wheel system like in wilds
- We could have a system like in starblast.io; click shift(or any other hotkey) to open a menu of emotes. In the menu, each emote is shown along with that emote's hotkey.
For some gamemodes we could have specialized emotes, like in castle mode there could be emotes like "catapult", "wood storage", ect. so that you can coordinate what to build with your team.
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Thanks for reading
How a 29100 castle looks like
Hey, guys,
it takes forever, but it is possible to connect all the meadows with a castle. So I somehow mastered this mode and would like to share my insights with you:
- Unfortunately not all walls are shown on the radar.
- The score of a castle does not correspond to the area within the walls.
The number of points is determined by the number of pieces of the wall.
- There is therefore no reason to install unnecessarily large areas. The great wall of china is the best castle template in my opinion.
- We missed testing a castle in the castle.
- NPC Barbarians with hammers can get very annoying. But at some point all NPCs will stop walking.
- Diagonally building walls allows a faster progress, but indirectly also generates fewer points.
- 15 Gold for the destruction of walls is painfully much.
- Buildings and walls ontop of the meadows reduce your income because you have less space for planting.
- Finding the last holes in the wall was really tedious.
- Wall construction sites should not count as a closed wall. We kinda used arround 30% constuction sites walling at the end of the building process.
- I suppose we were very lucky and were probably at the top of a server scaling where a new server was created and the number of players is declining. Accordingly, we were able to build up the 50% of the castle without any serious enemy contact.
Credits: Castle Green Meadow 29100 points, build 2018.feb.17.
This castle was built mainly by two people. "Noobiste" a French player and "TheRaffy" from Germany. Thanks mate!
And big thanks to the dev for that awesome Game!
game crash
often the whole screen freezes and i have to reload the page loosing my tribe.
is my pc bad ?
No maximum amount for your upgrades
It is very annoying to only be able to get a certain amount of upgrades. It would be a great accomplishment to get all available upgrades.
Gold and demolition walls.
Personal opinion but paying 15 gold to destroy a small piece of the wall is too much.
When i'm building walls and some other noob start to deviate/divert the construction of my walls i should pay 15 gold each time for "repair" that.
7 gold ? 5 ? 15 is too much.
Planting resource
We have farmer which does not do anything related to farming. It will be great to have planting system. Let's say you can get more foods by planting seeds in 30 seconds, and must defend them before you can harvest them all.
Fishing will also create thrill in the game and allow beginner player to farm food against pro player.
Add an attack mode and a passive/retreat mode.
I always hate it when I'm running from someone stronger than me and my minions just turn around and basically commit suicide. There should a button somewhere you can press to switch between attack mode or passive/retreat mode. Though, you should still get attacked in passive mode because that'd be op.
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