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+4

Bots or Errors in Castle Mode

0w0This 5 years ago 0

So I tried to play today and there were a lot of green players that had automated names (Tribe#####) that had no minions and would keep landing on people making their minons be alerted but not able to defeat the other person because that person had no minons. Basically they stoped peoples minons from being able to do anything. Please fix this I really wanna play the game 

+4

Too many same people enter the game !!!

w6061117 5 years ago 0
+4

a healer minion

bruh momento 5 years ago updated by connor 5 years ago 3

A minion that costs 3 gold, that can help heal all troops, to balance it, it starts with only 2 health

+4

single player survival mode

connor 5 years ago updated 5 years ago 2

we should have it so that there are not online players and it won't lag as much. My other reason is that we could save our progress on the single player mode, because if I have to get off I don't want to have the thing start over.

+4

Can you put to create teams in the game ?, Alliances?/ <Español>: peden poner para crear equipos durante la partida?, Alianzas?

D_G 6 years ago 0
Sometimes opposing teams are found and help each other, but it is a problem to be of different side. / <Español>: Aveces se encuentran equipos contrarios y se ayudan, pero es un problema al ser de distinto bando.
+4

Interactive gates

Maldar 6 years ago updated by Xman0613 5 years ago 3

Give gates two modes:
- Closed.No one can come in.
- Opened.Owner and teammates can come in.
and two filters:
- Only owner can open/close gates
- Owner and his teammates can open/close gates

+4

Wanderers.io is broken. Builders are very overpowered, making walls purposeless. Ideas for fixing.

Lucas 7 years ago updated by Xman0613 5 years ago 2

I've had a great time playing wanderers.io and I can tell a lot of others have been charmed, however, it is critically flawed and don't expect people to continue coming back to play it unless it's been fixed. I've decided to give you feedback because I care about this game.

 

A newly spawned tribe circling around even a small base with just one hammer is enough to force the defender to fully diminish all wood stocks. Given enough cardio, the defending base will be destroyed. The problem is exponential when introducing one or more fully armored players, additional 'builders' and a larger base.    

 

It takes at least 1 wood for every repair on each segment of wall, and the defender is forced to repair them as per automatic repairing mechanics. The wood required to build the wall and then to repair it takes forever to harvest. This undermines what I understand the core of the game to be: resource collection and base building. As the assaulter, it feels cheap and unearned. As the defender, you are punished for laboring so long only to have things helplessly fall apart.

 

The towers are useless in stopping these assaults. Their range is too small and the attacking 'builders' will simply run out of range to hit another seciton of wall. Defenders can't chase them down, and attempting to do so leaves the base void of what little defense there were. If the defenders do somehow manage to catch the assaulting tribe(s), the assaulting party can simply rinse and repeat, at great cost to the defender.


Clearly castles must be able to fall, but I think players would be more satisfied if this was accomplished through skill and organization.  


I brainstormed and the following are various ideas to help fix the problem in no particular order:

-- Free repairs for small amounts of damage to walls  

-- Walls self repair if health not lowered past certain percentage  

-- Walls self repair slowly over time  

-- Delayed damage - Hammers can only deal damage after so many seconds of assaulting walls  

-- Assaulting walls considerably slows down movement of attacker (slower than full squad of 6)

-- Builder must be stationary in order to assault walls  

-- Builder must go through the 'harvest' / 'butcher' action before they can attack walls  

-- Siege equipment required for assault (must be manned to attack? siege towers?)  

-- Moats / outside traps, something to slow or damage the invaders to hinder them from approaching the ramparts (exclusive to walls?)

-- Increased range for towers (upgradable towers?) 

-- (Standard) ability to station archers in towers  

-- Option to toggle archers manning towers / staying on the ground

-- Limited amount of builders per tribe  

-- Builders can't assault walls if they have shields  

-- No shields on builders  

-- Defenders move faster in castles  

-- Defenders can set traps on castle walls so assaulting hammerers are all automatically hurt when they first attack, like harvesting a poison mushroom 

-- Upgradable walls (healing? extra health? only siege equipment can attack upgraded walls?)  

-- 'Campfire' for walls, heals walls in certain range.

-- Perks to the walls belonging to completed castles (higher points = more protection?)  

-- Make all hammer attacks slower, opposite to swordsman

-- Builders can't attack people, only buildings/walls (Make the builder perk free?)  

-- Builder class separate from destroyer class  

-- Can employ extra castle-bound tribesman (one archer per player? can assign castle/meadow/tower?)

-- Costs resources to attack walls (equal to the amount received from destroying? just the walls of completed castles?)

-- Hammers can attack gatehouses (and towers?) but not walls

-- Towers destroyed before walls

-- Only one builder at a time can attack a segment of wall, like fighting a barbarian

 

Other things I thought of:

-- 'Potion' upgrade that heals all tribesmen by 1 health (costs 10 food?)

-- Houses to respawn in after dying

-- Objective games: King of the Hill, Capture the Flag, Deathmatch, Monument Building, Timed castle building.

 

By adding bonuses to completed castles' defenses, hit and run tactics could still be viable, but only for incomplete castles. I would imagine this to be more difficult to script.

 

I figure a lot of the solution lies in introducing more involved siege mechanics. By adding things like siege towers and moats you will not only be addressing the builder issue but giving an incentive for people who have played the game to come back to enjoy new features and strategy.

 

I realize that this game is probably not a priority for you, but I see great potential here. Thank you for your time and have a good one :)    

 

+4

Armor

Cake Wolf 7 years ago updated by TheBaddishQuestion 6 years ago 1

put more armors on players and also drop the ogres in the center of the map where it has baus

+4

bigger map please. i keep getting killed close to when i start because all the pros are in the same space as us noobs.

Shrieking Llamas 7 years ago 0

this is a serious problem. i cant play properly. i also feel bad because end up killing noobs because they are the only people i can kill. this is because every one is within the same area. i cannot be in a meadow for more than a minute without being kicked out, or killed, by a stronger tribe.

+4

Wells stay empty after rain

merc23 7 years ago 0

Wells seem to stay empty (or partially filled) after the rain makes the meadow green again. But they appear to fill up after clicking them, so I'm thinking that the well image is just not updating after the rain.