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+4

I propose the addition of bears, they give a lot of food but are aggressive.

Budista65 7 years ago updated by Wordify 7 years ago 1
+4
Under review

Units behavior

Brai 7 years ago updated by Grant Mitchell 7 years ago 6

since thief unit was added the rest of units started to act weird.

The melee units just 1v1 barbarians( always the less health one) while the others run around like unarmed or thieves making me lose  wood and food  to give the unit the health back or for it to die, this is specially annoying on early game, this does not happend to bow units just any other weapon


Ps. I call this bug "browars bug"

+4
Completed

Add a chest

Wordify 7 years ago updated by wanderersiogame 7 years ago 4

Sometimes you have are in a tough situation. For example, all your lumberjacks are dead and you have only a few tribe members left. You are out of wood and will die unless you have a miracle. Maybe you can add a rare chest or two around the map to open and grab a few resources. This would be a common fighting spot for when you do need it and a life or death situation. You could get wood or gold from here. If you can improve on this idea post it in the comments. If you disagree explain why! 



Thanks, Wordify

Answer
wanderersiogame 7 years ago

Look for chests like this one


They contain 1 food, 1 wood, 1 gold and 1 exp
Chests spawn near the poorest meadows to help new players.

+4

Buildables? A New Goal To The Game?

M3rchant 7 years ago updated 7 years ago 1

Heya! 


So, most of you don't know me but please, just take the time to read my post and don't just close the tab because you may think i'm new (trust me, im not) just bear with me on this one. 


So, with that out of the way lets start with the post :D


Currently, in the game there is only one goal, to destroy everyone else and gain as many points as you can. What if there was another objective? 


My idea is sort of a lordz.io type of idea, where you make a massive army and slam them into bases. It's quite fun in my opinion, but I understand the amount of work it might take to do this. That's why I came up with some ideas. 


The fort already in wilds.io with its mini watchtowers could be a perfect addition to this game, besides Rez, you already used wilds.io sprites for the characters, why not do that for some buildings? 


There should be some of those "Campgrounds" as I like to call them, all over the map, but mainly where the large patches of grass and resources are located. The idea of it is by using gold to repair it, and you could capture it like you do in wilds.io (Minus the jumping glitch).


You would break down the door with a hammer and you could capture an objective inside (Maybe for originality you could make a large totem pole to capture?) So, once inside there would be a shop like the ones you can trade for wood and food, you could pay that shop-keeper to repair gates, towers and maybe something else in the future. 


Also, there could be a storage chest like the one in wilds.io where you put items inside for other players to use. 


Anyways, that's my idea. Thanks for taking some time out of your life to read it  :D


P.S This could be a perfect lead-in to a new guild update later on ;)


(Sorry there are no pictures, I had to do stuff right after)

+4

New way for hire tribe members / New mechanics

Egzekutor 7 years ago updated 7 years ago 2

Hello, as everyone who was playing in wanderers.io know, you can hire new tribe members, just catching them from small tab and leaving on the battlefield. I want show you in this topic another way, how we can hire new tribe members.

My idea is to create on the map special guild/building where players can hire new people to the tribe. It will be kind of safe spot where players can't fight, because some players can start camping next to such building and kill everyone fresh tribe which need members.


 But because this can take away one job which have player as "God", another idea is add option for pay in such building with wood just dropping it at this. We can also use it for burn campfires and maybe in future for building structures, just dropping items to it. With this mechanic our godly hand have more to do ;3


We can take resources which we have, simply moving them from counters on top. For make it more intuitive, this should looks like buttons.


Leave your feedback and say what do you think about this ideas. Soon more interesting ideas here ;]

Regards, Egzekutor

+4

List of bugs/errors

Moms Spaghetti 7 years ago updated by Matej 5 years ago 11

Heres a list of bugs and ideas:


  1. There doesn't seem to be a world limit
  2. No ground underneath structures
  3. Game tutorial (?) doesn't specify what the pair of socks on the top of the screen is
  4. A little bit confusing how you can't return an item to its slot
  5. Bowmen are super underpowered, they sit there while being hacked at by an axe and does 1/3 the dps.
  6. It would be nice if we could see how long it will be until we can make use of an item again
  7. Hide the hitboxes (?) of creatures when its more than a certain distance away
  8. I cannot find the reason for this, but sometimes when a minion dies only its legs remain and it stays running in one spot.
  9. When your entire fleet except 1 minion gets killed off, and you don't have wood, (happens mostly in beginning of the game) you can summon more minions but since you can't get them an axe you are stuck with 3 permanently naked minions.
  10. Totem should always stay in the front, even when placed on structures

Will update later, so few bugs I can see its amazing

+3

Critical hit

Marque Allen 2 years ago 0

Critical Hit 1: 20% to deal 3 damage.

Critical Hit 2: 30% to deal 3 damage.

Critical Hit 3: 40% to deal 3 damage.

Note: Critical Hit doesn't worked on hunter that have a Shock Arrow equipment.

+3

yo should add more animals.

Brandon Rodriguez Jose 2 years ago 0

same

+3

can you let us change our colors

Alexander Lutz 3 years ago updated by p hunter 3 years ago 2

I don't want my color to be randomized.