Xp bonus for tree and ...
I ask because of rabbits will give you a reward of +1 xp.
That makes the bow currently a lot better than the axe to level up in the early game.
Could you add more xp-bonus for using tools like axe (trees), breaking stones, cutting grass, eating mushrooms,...?
Maybe think about keeping the ratio of time/xp the same.
I guess trees will take longer to cut compared to rabbits to kill and therefore might should cause you a reward of 2-3xp.
Thanks!
Balance thoughts
I like the game so far. My thoughts are that it might be nice if there were other "paths" to make your tribe more diverse. Right now there is definitely a single strategy that results in just owning the map (unless you are outnumbered) which is just maxing shields and helmets.
I've tried to create a full archer clan, but they just get totally squashed by the aforementioned.
It might be nice to have some variants, or "skill trees" that result in some kind of rock/paper/scissor effect with the tribes. This might force you to require more teamwork.
inexplicable panning away from my totem fofever
It's happened to me twice so far, I'm just doing my thing and then the camera begins to pan to the bottom right. My minions follow even though my totem hasn't moved and then my totem leaves the screen and my tribe just goes to the bottom left until the lead enemy kills me. What is going on?
Disable Music/Sound
I have music playing in the background, so the ingame music just doesn't work with me.
Bug Megathread
I think it will be easier for Rezoner to fix bugs if they are gathered from multiple places to one, so Ill try to gather and update them here. Here we go:
12-21
Bugs:
- "Fake resources" that cannot be gathered - trees, rocks and mushrooms.
- Sometimes gathering mushroom will leave its shadow on the ground, might be how fake mushrooms are created for other players.
- Because killed tribesmen need to be looted in zone where both tribes crossed their tribe center, they can be very, very hard to loot without knowledgle where battle took place which may appear as another fake resource.
- You can equip unarmed tribesman with shield then bow to create tank archer.
- Sometimes rabbits can have more than 2 health or arrow hits do not register.
- Level is determined by player score preventing players going above 90 cap most of the time, it should be determined by separately tracked xp stat.
- Sometimes falling tree down will not despawn leaves, might be how fake trees are created for other players.
Might be Bugs:
- Players that share same skin are marked orange on minimap in FFA.
- Your tribesmen will cry when looting enemies that share same skin.
crossbows
if ur available lets make bows less trashy can we make a lvl 2 bow like a crossbow or something? better accuracy and dmg would be good ¯\_(ツ)_/¯
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