
New Classes
Now game do not offer many variants of armies, they all look the same and battles aren't as exciting as they supposed to be. To fix that I think there should be more classes that interact with our units.
Here some ideas:
- Alchemist
Mashrooms and waterfall are pretty useless now, to change this comes alchemist. He will collect mushrooms and water from the waterfall, and make health potions or poison, its depend on what kind of mushroom we use (I think he should store max 3 mixtures), that he will throw at our units (health potions) or enemies (poison) with certain accuracy. Successful throw will heal or deal randomly 1,2 or even 3 hp points..
He will force a player to go and fight for waterfall and collect mushrooms. Also, that unit requires resources in use and have worse accuracy than an archer, so its hight-damage is balanced.. - Slinger
I think there's no player who does not wonder why from stone we do not gain a stone. Maybe that because there's no class who use this material? So here it is, slinger who will shot with collected stones. Its another unit that requires resources in use, so he will deal more damage, and have slower shot rate.
He as well as alchemist, give some meaning to running and collecting materials, even when our party is full. - Defender
Swordsman may be a little tanky, but we know that's not what we want from true tank. Defender is supposed to guard our units instead dealing damage.

Immunity for just starters so they won't get killed by pros
As a just starter, I usually get killed by people who have OP gear compared to me then I lose everything.

Bug Megathread
I think it will be easier for Rezoner to fix bugs if they are gathered from multiple places to one, so Ill try to gather and update them here. Here we go:
12-21
Bugs:
- "Fake resources" that cannot be gathered - trees, rocks and mushrooms.
- Sometimes gathering mushroom will leave its shadow on the ground, might be how fake mushrooms are created for other players.
- Because killed tribesmen need to be looted in zone where both tribes crossed their tribe center, they can be very, very hard to loot without knowledgle where battle took place which may appear as another fake resource.
- You can equip unarmed tribesman with shield then bow to create tank archer.
- Sometimes rabbits can have more than 2 health or arrow hits do not register.
- Level is determined by player score preventing players going above 90 cap most of the time, it should be determined by separately tracked xp stat.
- Sometimes falling tree down will not despawn leaves, might be how fake trees are created for other players.
Might be Bugs:
- Players that share same skin are marked orange on minimap in FFA.
- Your tribesmen will cry when looting enemies that share same skin.
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