
Villages and Towns
For Starters:
A house could cost somewhere around 15-25 wood.
Each house can support 2-3 people.
The people assigned to the Village are separate from you're own army.
You can then assign the Villagers 2 jobs: Guarding the town, or gathering resources.
You can prioritize certain resources such as wood, food, or gold.
When the gatherers reach a certain resource limit (10) they return to the Village and deposit. everything into the store house which should cost 10-20 wood and have a 20-40 resource limit.
A kitchen (20-35 wood) can automatically heal people stationed at the village or returning gatherers as long as the storehouse has food ( otherwise you have to heal them manually with a campfire).
You can order the return of gatherers back to the Village.
You can transfer the resources from the storehouses into you're inventory.
The limit for buildings could be 1 kitchen, 2 store houses, and 4 houses.
Now I'm not asking for this to be added into the game, but I'm asking you to consider it.
Thank You and have a great day.
P.S. The people at the villagers can be bought and equipped normally.

Add Brightness
I mean I don't know if this is a good idea or not but you can have a level slider then control your brightness

[Battle royal] Move camera when dead
When you die at the Battle Royal allow to move the camera to follow the action.

I get poisoning from mushrooms even though I took a perk that all mushrooms are edible
It doesn't display a poisoning animation but still damages the minion and doesn't give food.
It could be related to a bug in respawn because before that I've noticed that my backpack bonus continued working after respawn even though I didn't take it this time.

add login and gamemodes
Like in Wilds, there sould be different gamemodes and you should be able to log in.
Customer support service by UserEcho