Build Banks and Markets
We can build a Wood Storage, so we should also be able to build Banks to store coins and Markets to store food. This way we can take our castle system one step further and build an actual city with some sort of an economy. It may even allow for "professions", e.g. tribes with the Saw skill can provide the wood, tribes with Hunting or Farming skills can supply the food, and tribes with Rogues or Miners can supply the coins. In the end, everyone works together to maintain the castle/city.
Destroying wall gives woods
woods are too scarce and the new game mode encourage people to play simcity. I suggest that destroying wall, tower and catapult give us wood
New Game Mode Idea: Merchants / Bandits
A Merchant appears randomly on the map, marked on the minimap, and he asks to deliver a package to another spot on map. If the player is able to make the delivery he gets a certain number of coins based on difficulty or distance. Another player can choose to intercept and raid the player trying to make the delivery, if he succeeds he can steal the package and get the coins instead. Only the player with the package knows where the delivery spot is, but if he has the package his team turns blue on the minimap where everyone can see where he is.
Since it's pretty easy to runaway from other players, maybe we can make it so that the player with the package moves slower? Consequently, to stop bandit players from raiding too much, they will also move slower after a successful raid for a certain amount of time. Obviously this idea still needs some polishing, but I've seen something like it before in a different game so it has potential.
Crit Hit Idea
Right now nothing seems to happen once you max out your experience. What if after maxing out, you can't get skills from the bottom menu, but you can get a +1% crit hit bonus for each additional level? At first it wouldn't do much, but later in the game when you have 1000+ points you can get a 20-25% crit hit bonus to boost your team.
Food texture
It feels kind of off when you cut grass and it gives you meat...maybe make a grain food? (It would still do the same thing, it would just look different).
Villages and Towns
For Starters:
A house could cost somewhere around 15-25 wood.
Each house can support 2-3 people.
The people assigned to the Village are separate from you're own army.
You can then assign the Villagers 2 jobs: Guarding the town, or gathering resources.
You can prioritize certain resources such as wood, food, or gold.
When the gatherers reach a certain resource limit (10) they return to the Village and deposit. everything into the store house which should cost 10-20 wood and have a 20-40 resource limit.
A kitchen (20-35 wood) can automatically heal people stationed at the village or returning gatherers as long as the storehouse has food ( otherwise you have to heal them manually with a campfire).
You can order the return of gatherers back to the Village.
You can transfer the resources from the storehouses into you're inventory.
The limit for buildings could be 1 kitchen, 2 store houses, and 4 houses.
Now I'm not asking for this to be added into the game, but I'm asking you to consider it.
Thank You and have a great day.
P.S. The people at the villagers can be bought and equipped normally.
Add Brightness
I mean I don't know if this is a good idea or not but you can have a level slider then control your brightness
[Battle royal] Move camera when dead
When you die at the Battle Royal allow to move the camera to follow the action.
I get poisoning from mushrooms even though I took a perk that all mushrooms are edible
It doesn't display a poisoning animation but still damages the minion and doesn't give food.
It could be related to a bug in respawn because before that I've noticed that my backpack bonus continued working after respawn even though I didn't take it this time.
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