Enter the forum description here ...
+2

Houses

Grant Mitchell 7 years ago updated by fuzzy_logic 5 years ago 4

Quick note, I think bug fixing is more important right now at the time of writing this, but maybe later it might be cool.


So houses would be a building that you could make where you could keep units. They would they would then stay in the house til you tell them to come out. Minions in a house would not count toward your pop. count of 6, but you could only have 6 minions in your tribe following you. Minions in the house could also do work at your castle such as: 


-Harvest and replant crops

-Cut trees, mine rocks, ext

-Defend themselves

-Repair broken walls? 

-Build fires to heal


But for some things that cost resources is, you would get a in-game notifcation asking you if you want to spend the resources. For example:


Your workers want to repair walls on your castle. It will cost X wood to repair. Allow? [Yes] [No] 







+2

More ways to get xp

Grant Mitchell 7 years ago updated by fuzzy_logic 5 years ago 3

Right now as far as I know, the only way to get xp is to kill rabits, or other players.


So...if you don't specialize in any of those things, you get tech points supper slow, even at low levels. 


I think you should get xp for:


-Building

-Cutting down trees, cutting grass, ext (20% chance) 

-Slowly over time if your near the waterfall? (once every 1 min maybe?) 

-Breaking walls (50% chance) 


Maybe also add a shop where you can buy xp for gold? 

+2

I SPAWNED IN AN ENEMY CASTLE!

wyatt H. 7 years ago updated by Hoooh 7 years ago 9
+2
Under review

i can still walk through enemy's gate

Hoooh 7 years ago updated by wanderersiogame 7 years ago 1

seems strange but i can still pass enemy's gate except the guy with hammer.

Answer
wanderersiogame 7 years ago

Fix will be uploaded tomorrow morning.

+2

"Stay" improvements

Nag 7 years ago updated by Brai 7 years ago 2

"Stay" skill:

How it is now:

-Minion will not move until an enemy engages him. If the enemy escapes, the minion will follow. After the battle he will not return to his origin but stay where the enemy died.

-Archer may leave the castle tower and follow the enemy as well.

-Minions steal resources.

-Sometimes they snap and attack some random player across the map for no reason.


How it should be:

-Minion will not move until an enemy engages him. He will not leave the meadow border if the enemy escapes. After the battle, he returns to his origin.

-Archer ordered to stay in a tower will remain in this tower until it's destroyed.

-Minions don't collect resources or if they do, they give it to you (or some percentage).

-Minions don't leave their assigned meadow, period.


Why:

-Adds more strategy for the end game so you aren't forced to sit and protect your castle all the time

-Allows creating more reliable areas of control for your tribe

-Encourages the risk of expanding your power by making your main army weaker for a while

+2

Build Banks and Markets

merc23 7 years ago 0

We can build a Wood Storage, so we should also be able to build Banks to store coins and Markets to store food. This way we can take our castle system one step further and build an actual city with some sort of an economy. It may even allow for "professions", e.g. tribes with the Saw skill can provide the wood, tribes with Hunting or Farming skills can supply the food, and tribes with Rogues or Miners can supply the coins. In the end, everyone works together to maintain the castle/city.

+2
Completed

Destroying wall gives woods

DUDU 7 years ago updated by Xman0613 6 years ago 7

woods are too scarce and the new game mode encourage people to play simcity. I suggest that destroying wall, tower and catapult give us wood

+2

New Game Mode Idea: Merchants / Bandits

merc23 7 years ago 0

A Merchant appears randomly on the map, marked on the minimap, and he asks to deliver a package to another spot on map. If the player is able to make the delivery he gets a certain number of coins based on difficulty or distance. Another player can choose to intercept and raid the player trying to make the delivery, if he succeeds he can steal the package and get the coins instead. Only the player with the package knows where the delivery spot is, but if he has the package his team turns blue on the minimap where everyone can see where he is.


Since it's pretty easy to runaway from other players, maybe we can make it so that the player with the package moves slower? Consequently, to stop bandit players from raiding too much, they will also move slower after a successful raid for a certain amount of time. Obviously this idea still needs some polishing, but I've seen something like it before in a different game so it has potential.

+2

Crit Hit Idea

merc23 7 years ago 0

Right now nothing seems to happen once you max out your experience. What if after maxing out, you can't get skills from the bottom menu, but you can get a +1% crit hit bonus for each additional level? At first it wouldn't do much, but later in the game when you have 1000+ points you can get a 20-25% crit hit bonus to boost your team.

+2

Food texture

Grant Mitchell 7 years ago updated by fuzzy_logic 5 years ago 3

It feels kind of off when you cut grass and it gives you meat...maybe make a grain food? (It would still do the same thing, it would just look different).