MORE DIFFERENCES BETWEEN TRIBAL AND CASTLE MODE
1. Colors
Castle =
white
black
red
blue
Tribal =
red
brown
grey
green
2. skin swaps
ORIGINAL TRIBAL CASTLE
spartan helmet = Skull helmet = knights helmet
viking helmet = viking helmet = spartan helmet
hood = hood = hood
3. Voices
the castle mode should not have such high pitch voices, lower chuckling perhaps?
4. Ability removals
TRIBE CASTLE
missionary cannibalism
5. Ground color
CASTLE:
Grey = white (snow)
Green = lighter green (spring grass)
TRIBE:
same as it currently is
New water mechanics
One part of the game that has always bothered me is the spring in the center. It doesn't seem to do anything and the wells make it seem even more useless. In my opinion making the spring an infinite water source that prevents the center from drying up would make it and the center meadow seem much more useful. It could also have little rivers running off of it that you could expand by using an irrigation system. This could replace the wells and allow players to redirect or get water to your meadow.
water carrier job to complement the wells?
Wow, two new buildings with the last update:) very nice THANKS!!!!
How about a job of a water carrier, to complement the wells?
(btw. the wells size is toooo big)
I'd like to see units carrying heavy clay pots. That could be replenished at water sources, like picking up food (running towards it) and then emptied directly at meadows. The current solution makes watering the meadows too easy, in my opinion. Additionally I personally dislike the sucking life out of maddows mecanic by taking water from a well. I would rather love a compensation by requiring an job tech and claypot (non fighting unit).
Thanks for consideration!
make gold storage
it could be very useful becouse you cant share and store your gold. becouse i all time have max gold and i cant give it to friends
Build a Moat or Trench around Castle
Building a trench / moat / fire pits seem like the natural progression to castle building after making a guard tower on every wall. Building one would cost wood. Destroying one would also cost wood, or perhaps the moats just go away after a while like the wood storage.
Clear overview of the health of all your tribemembers
Like in MMO's where you have the health/mana of your party members. A similar feature for your minions/tribemembers would be appreciated. In the heat of battle (especially with team members) it's hard to oversee how much health your minions have left.
Customer support service by UserEcho