
"SERVER IS DEAD" I LOST MY BEST SCORE IN MY LIFE !!!
I'm really sad right now becouse i lost my best play... i never had score like this

The stay skill doesn't work until you unlock another skill
See the gif below:
Notice how, directly after "stay"(the flag skill) is selected for the first time, it vanishes? This bug happens in both castle and sandbox mode. The skill is unusable until it reappears. The skill reappears when you unlock any other skill.
In the gif, the player unlocks the flag skill. It disappears, and then they unlock the hammer, causing the flag to appear on the right side of the image.
This bug always occurs when you unlock stay. It doesn't matter if you've already unlocked other skills. This is a pretty annoying bug that needs fixing.
Thanks to Chikkuri for the gif

MORE DIFFERENCES BETWEEN TRIBAL AND CASTLE MODE
1. Colors
Castle =
white
black
red
blue
Tribal =
red
brown
grey
green
2. skin swaps
ORIGINAL TRIBAL CASTLE
spartan helmet = Skull helmet = knights helmet
viking helmet = viking helmet = spartan helmet
hood = hood = hood
3. Voices
the castle mode should not have such high pitch voices, lower chuckling perhaps?
4. Ability removals
TRIBE CASTLE
missionary cannibalism
5. Ground color
CASTLE:
Grey = white (snow)
Green = lighter green (spring grass)
TRIBE:
same as it currently is

New water mechanics
One part of the game that has always bothered me is the spring in the center. It doesn't seem to do anything and the wells make it seem even more useless. In my opinion making the spring an infinite water source that prevents the center from drying up would make it and the center meadow seem much more useful. It could also have little rivers running off of it that you could expand by using an irrigation system. This could replace the wells and allow players to redirect or get water to your meadow.

water carrier job to complement the wells?
Wow, two new buildings with the last update:) very nice THANKS!!!!
How about a job of a water carrier, to complement the wells?
(btw. the wells size is toooo big)
I'd like to see units carrying heavy clay pots. That could be replenished at water sources, like picking up food (running towards it) and then emptied directly at meadows. The current solution makes watering the meadows too easy, in my opinion. Additionally I personally dislike the sucking life out of maddows mecanic by taking water from a well. I would rather love a compensation by requiring an job tech and claypot (non fighting unit).
Thanks for consideration!

make gold storage
it could be very useful becouse you cant share and store your gold. becouse i all time have max gold and i cant give it to friends
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