Wow, two new buildings with the last update:) very nice THANKS!!!!
How about a job of a water carrier, to complement the wells?
(btw. the wells size is toooo big)
I'd like to see units carrying heavy clay pots. That could be replenished at water sources, like picking up food (running towards it) and then emptied directly at meadows. The current solution makes watering the meadows too easy, in my opinion. Additionally I personally dislike the sucking life out of maddows mecanic by taking water from a well. I would rather love a compensation by requiring an job tech and claypot (non fighting unit).
Thanks for consideration!
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