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+2

IDEAS TO MAKE THE GAMES BETTER

makise kurisu 4 years ago updated by Vepadaxide 3 years ago 1

I have been playing Wanderers.io for several weeks and I think it's very fun and entertain , but it begins to be boring and I think my ideas may make the game better and attract more players.

1. It should have more game mode and news maps outside of the only maps. There should be 4 gates south west north east that lead players to outside of the only maps( I will call it the beginners village) and the outside has monsters, new resources and materials .The 4 gates should have gatekeepers to make sure players have enough strength to live outside the village

2. You should let players level up more like 2 or 3 level, so there will be easier to fight with the NPC with only one another players or maybe 2 beginners players. There should be also boss that strong and needs players to team up with players in the same team and battle with it. The team ( your team and other team) that defeated the boss can increase the level limit like 1 or 2 and have a treasure, which inside has a lot of meats , woods and golds.

3.Walls should have more health so it wouldn't get smash too easily. Each team and bots should have the walls' flags or whatever to distinguish which team built which walls so the player can know what castle owner team was.

4. Lands should be bigger and more clouds and in games, sometimes clouds doesn't go to my land. It also need a river (or can be built) so it will help the player to refill the well. Also make a forest , or a village full of NPC will be cool too

5. You should separate the beginner village ( which only have players just start ) and a village that have players who can fight with the NPC alone. At the advance village, there are more trees , gold , and even a stronger NPC. There need to have new materials to build weapons, so pls make a crafting table at the advance village.

6. There are mines so people can collect materials and killing animals, may be monster in the mines( like spider, mouse... ). There will be 3 mines, two mines is for each team( in those mine there are only there teammates ) and a mixed mine ( both team can explore in this mine ) ,which is has rarer items, materials, etc than the other mines. Players can go into another team mines too, but it will be a risk.

7. It should has the team up button to ask another players to team up with them in fighting NPC, explore the mine, or just build walls and kill other players. Players who have teammate will share the resources with each other and have a symbol in their name so they know that they already team up. Also when a player team up with another player that already has a teammate , all of them will share the same symbol and resources. It must has a limited in the maximum of a team. Players only can team up with 4 or 5 other players, so it won't get too IMBA.

8. A new game mods can be protecting the walls from big monster. Once they finish building the first walls, they will build another and another to expand their resources, so they could fight the big boss village to win the game

This is just my ideas , it doesn't insult or telling the game is bad ( the truth is the game is very fun and attract me at the first place) so pls make the game better with these ideas

+2

add a apple trees so you can get wood and fruit

flowerpuff 4 years ago 0
+2

Bot use yellow totem, without any armyand spawn a lot and prevent collecting ressource, ruining the game

Dworf 4 years ago 0

that's rining the game and it'S lame

+2

what is the yellow totem,it's follow me everywhere

I dont know 4 years ago updated by ZACKXDLANE 4 years ago 1
+2

new lands!

gramur2018 5 years ago updated by ppb 4 years ago 3

there should be diffrent lands can play on. example beach. theres lots sand, crabs instead of bunnies, palm treses instead of normal trees and yeah. oh aslo crops would be pineapples. :) there could aslo be forest, moutins,  destert, artic, anything alse you can think of. :3

+2

deos he now abandont this game or deos he still care for it?

marviiiiiiiiiiii 5 years ago updated 5 years ago 0

it would be great if he would atleast fix some stuff that makes the game unplayable.after he added wells i asked myself what will come next but no... nothing. :( i just want a clear awnser because i rly liek this game and wild.io too

+2

PLEASE FIX THE STAND STILL PERK IN CASTLE MODE! WE ARE JUST WASTİNG POINTS ON IT!

RegalVortex 5 years ago updated by Matej 5 years ago 1

Please fix the STAND STILL perk in castle mode. Im spending points on it and no button coming to th screen! Its just a waste of a point, fix it.

+2

being pro player is boring. mages as a reward for prestiging (getting to lvl 10 and wilfully starting over)

Vic 5 years ago updated by Alliyah Saotome 3 years ago 3

i suggest to add mages. so far i have invented 3 kinds: shaman/fire mage, monk/healer, warlock/necromancer.

how would a prestige system work? after achieving level 10 a player could prestige to get either a blue or a red gem at the beginning of their next trial. additional gems would also be rewarded for each 300 points a player would have earned before having prestiged. to prestige, every one of their units would have to be full health.

using gems, they would be able to create the mage of their choosing. creating shaman would cost one ruby, monk - saphire, and warlock would cost one of each.

each of mages would, besides healt, have mana bar. it would have as many maximum points, as is the level of the player. mages would have 1-2 passive and 3 active abilities. a point of mana would be regenerated once every 10 seconds by default and once every 2 seconds while near the campfire.

abilities:

>shaman

-passive: shoots fireballs at enemies for cost of one mana with wind up time of 2 seconds. fireballs are 100% accurate and deal 2 damage with no modifiers, and if the target has a shield, each point of damage has a separate chance to be deflected by shield; for iron shield, 25% chance to receive no damage, 50% to receive 1 damage, 25% to receive 2.

-first active: can be clicked on in the HUD. costs 3 mana and increases the attack and movement speed of all your units by 50% for 10 seconds.

-second active: summons a cloud to the nearest patch of grass. costs 10 mana.

-third active: creates a circle wave of flames, which works the same as fireball, but affects all enemy units in a radius of about 2/3 of the smallest grass patch found on the map

>monk

-passive 1: while no allies nearby are below 50% of their health, shoots thunderbolts at enemies every 3 seconds (not wind-up, but recharge time. while charged, can shoot at enemy instantainously after getting close). bolts deal 1 damage, are 100% accurate and cannot be deflected by any shield. every shot costs 1 mana

-passive 2: if there are any allies at or below 50% of health, heals one ally at the lowest health every 2 seconds at cost of 1 mana.

-active 1: costs 3 mana. basic heal. heals all ally units nearby by 1 HP.

-active 2: freezes all nearby enemy units for 1 seconds or unitil damaged once. ally archers will focus the unthawed units. while frozen, the enemy melee units cannot block incoming damage.

-active 3: costs 7 mana. if the tribe is not yet full, converts any enemy unit to join the player's tribe. the converted unit retains all the items that were equipped. mages and bosses cannot be converted.

>warlock

-passive: at cost of 1 mana deals 1 damage to an enemy unit and restores 1 point of it's own health. damage is unavoidable

-active 1: costs 3 mana. the next time the tribe totem is picked up, 4 members of the tribe, of which one has to be the warlock, as well as the totem, become invisible. tribe moves at a pace as if it consisted only of the members that aren't concealed. if tribe has less then 5 members and no people are visible using the ability, speed is increased tremendously. ability is turned off when the totem is laid on the ground the next time. invisible members of the tribe cannot attack enemies.

-active 2: kills any selected unit with no regard of it's health or equipment. costs 5 mana.

-active 3: costs 7 mana. revives all the dead bodies in certain range from the warlock.. the ability kills all the tribe members and revives them as undead, save the warlock. the undead retain all the items they've had, however they can no longer use tools to gather resources, their attack speed is halved, archers' aim is additionally slightly decreased and they cannot heal by campfire. however the limit to the owned undead is nonexistent, however each of the owned undead increases mana regeneration time of the warlock by 1 second while away from campfire, and by 0.2 seconds while near it, so there is a practical limit.


i also thought of enchantments, but that's whole another topic. what do you think of these ideas?