Castle walls are too easily destroyed by an enemy running around them with hammers.
After building a base with 2 other players, an enemy player was able to run circles around it with 4 minions (3 had hammers) and destroy most of the walls. Since he had a smaller tribe than us, we were unable to catch up with him while doing this*. Each time he ran past a wall his minions would hit it 3 times, which quickly turned our base into a wreck. We could only stop him by intercepting him on his path, cornering him from both directions, and chasing him away.
However he would never stay away, he simply recovered for a minute or two before returning to do this again. The damage to the walls would eat up all our wood, with not enough time to farm more wood between attacks. Some players left to go elsewhere to gather more resources, leaving only 1 person hopelessly trying to defend against him. I honestly got sick of trying to stop him and quit playing.
Our clan had decent players in it and towers on all our walls, yet this single player was able to destroy most of our base. I know it would be unfair if bases were indestructible, but I think there should be a defence against this kind of player. Attacks on bases should only succeed if the other players are stronger in number or in skill. Catapults should be needed to destroy a base, not just a few hammers.
*Note: When we shrunk our tribe sizes to the same as his we still couldn't catch him. When we made them smaller than his, we were unable to defeat him in battle. In a perfect world we would have won, but my teammates weren't very good. This would be unstoppable against any player building a base on their own.
+locking food/wood storages
that felling when you finnaly full your storages... then noobs come and take all-then they leave you or die... what about locking storages? this will cause noobs can't get stuff and people can trade easier :)
there is no sound in the game
I have clicked mute on chrome and unmute - now there is no sound at all. i restarted computer and cleared cashe...
Improvements for game
This game is quite fun, but there are several problems that need fixing.
1) The autorepair/autobuild/autogarrison should have a toggle button. The fact that they are always on is almost game-breaking when running around a damaged castle (first two). You will have no wood very quickly.
2) There should be an option to plant multiple plants/trees at a time. The fact that there isn't makes using this playstyle of planting/growing much too boring and not worthwhile.
3) Garrisoned archers should have consistent range. It seems to vary.
4) The deployed units (flag icon ingame) should stay in the towers if that's where they were originally deployed. There seems to be a bug relating to this where they show as out of the tower, but they still shoot as if they were inside.
Sometimes you select a skill and you don't get it, so you lose one level
Is rare but it happens, I think maybe it happens when you gain multiple levels and you haven't selected your skills yet, so you select several in a short period of time and gets bugged, but I'm not sure
totem trolling
I am not sure how, but people are able to get a moveable totem without troops. They can drag it around the map and it forces "agro" which stops your units from being able to pick things up or act. When one side gets ahead, they just have this immortal totem go after and cripple anyone who is catching up. It is unplayable since as long as those players are abusing game mechanics, you aren't allowed to play or have fun. Absolutely broken and uncounterable.
A Button To Not Pick Up Resources
There should be a way for your tribe to NOT pick up resources on the ground. When your inventory is filled or when it's more important for the tribe to heal by the fireplace it would be nice to have a button on the nav bar to ignore picking up resources.
Customer support service by UserEcho