A Button To Not Pick Up Resources
There should be a way for your tribe to NOT pick up resources on the ground. When your inventory is filled or when it's more important for the tribe to heal by the fireplace it would be nice to have a button on the nav bar to ignore picking up resources.
Fountain and drught.
why the ground around the fountain should suffer from drought ? the game would be even more competitive with the conquest of the fountain for more resources.
Trap
Right now rouge is almost useless. Can we improve them with trap and mine abilty? While walking, rouge will randomly deploy trap that will drain half of enemy's minion HP when stepping on it. It will be fun and enrich the castle gameplay so the new player can kill others by creating rogue.
Barbarian castles
In castle mode add some barbarian castles on the edges of the map that contain small corn fields and stacks of wood
Enemies coming through gates
I've noticed often enemies are able to go through other team's gates. Anyone else experience this?
Ok I found the bug - it will be fixed with next update (tomorrow morning)
Catapult: More AOE Damage / Range Region
It's hard to aim catapult on moving targets, and when I did hit it did hardly any damage. Also make the range easier to see with a shaded region or the catapult crosshair doesn't go any farther than the range.
Units left at nearest field needs improving
When I leave my units at nearest field, often times they will wonder far away from that field, like they are chasing something; Sometimes other players, and sometimes just random places.
Otherwise great Game.
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