
Biggest castle I've ever built/seen
It may not have the highest score or complete walls but it's still the biggest one I've seen. I also built it completely on my own and had to fight off another team that kept spawning in.

Boss Enemies / Balancing Mechanic
I think it would be really cool to have to fight boss enemies when your tribe reaches certain experience points.
500 pts - A tribe of 5 fully armored barbarians
750 pts - Two Ogres
1000 pts - A Giant Snake
1500 pts - A Shade or Phantom
2000 pts - A Dragon
2500 pts - A Three Headed Super Dragon
You can hide in a castle, but the shade can pass through walls (because it's a spectre) and dragons can fly over them. They would spawn near you and keep chasing your tribe until you defeat them!
How fun would that be!! :)

Tribemembers Guarding Meadows Chase After Enemies
I noticed that, like barbarians, tribemembers that are meant to be guarding a meadow with the "flag" skill chase after enemies if the attacking tribe runs away mid-battle. For barbarians this behavior makes sense since they are supposed to be merciless, but not for minions that need to be protecting a meadow from invaders.

Easter event
3. Ogres wear a white woolen cap with rabbit ears.
4. Meat texture changes into a Easter cake.
5.Catapult stones' texture change into big, fat chickens.
What do you think about my ideas and the event?
Please, comment and post more ideas about the Easter.

Leaderboard toggle between Top Tribes and Top Castles
Lots of topics on this I know and it's great we finally have a leaderboard to look at now, but I wish I would be able to at least toggle between viewing the top tribes (like in tribes mode) and the top castles in castle mode.
I feel like it's still a bit of a black box how the castle scoring system works now, but we're all familiar with things like experience points and kill count so it would be nice to compare how you stack with others.

Rework Fires
It feels like you have to build a fire after every battle, or risk one of your guys dieing...and that takes up alot of resources. Maybe make it so that fires go out over time, and you have to spend wood to light them up (instead of them despawning). But they could also be broken for a small amount of wood, so they wouldn't just stay around forever.
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