
add temporary upgrades for tools
temporary upgrades that make tools faster/stronger (obviously expensive)

can't enter the game because it keeps stopping when i press start is the game being updated?
it freezes when i press start

Units can't Level Up
I want to add units can't level up start at the 0 and end to the 10(20)(30) or (50) to made a worker (minion) level up you only need to make the minion do their specialities like Swordmen = Fighting , Bowmen = Hunting and Fighting etc. per level the minion receive = 0.25 Attack , 1% Deffence , 0.5 Healt , 0.4 Speed , 0.2 Range (For Archers) , 0.2 Extra Gold (For Bandits)

Stop enemy spawning inside your castle
It's really annoying when you've built a pretty large castle with lots of resources inside, and enemy tribes just spawn inside and steal from the storages. Even if you destroy them you cannot recover your resources, so this is making the whole fortification idea a bit worthless. Can you fix this?

Single Player mode/Defensemode? where there's only barbarians around you and no players....
A gamemode where your the only player and you have one huge meadow, Barbarians will attack you after you build your camp fire or something?

Skills have expired in few minutes
Some skill have expired in few minutes. Were reproduced on mythology. Mushrooms started poison warriors again. And growing corn gave 4 food but in few minutes started gave 2 foods again.

Add more tutorials
There aren't water and castle tutorials in-game, and I think that it have to be updated.
Zagłoba

More animals and more food
I was thinking that the game could use some new animals and food sources. Here are my ideas:
Boar: 2 food, deals 1 damage
Deer (let's just assume they're male or reindeer) : 3 food, can stun with a charge, deals 3 damage, drops horns which you can sell for 1 gold
Horses: Rideable, you can go slightly faster, costs 10 gold, you take a little less damage
Wolves: You can tame for 5 food, limit to 2 at one time, when wild its damage is 3, when tamed its damage is 2
Note: All of these animals' damage can be reduced with shield

GIANTS
the current ogre, which occasionally spawns at the center of them map, is in fact a giant, taken from wilds.io. so why not double its health, and triple its size, and then let it wander around the whole map. if it was killed, a new one would appear in 2 minutes after its death.
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