Your comments

Yes, I've seen that happen, usually when you move your totem away from the items before your guys finish picking it up.

did you try using the "flag" skill, it kind of works like what you are saying.

:) it could actually be strategy as enemies won't see your full tribe..

what about towers, gates, wood storages, defensive catapults..?

I don't know about emojis for resources, it's far easier just to use the chat to say "I need food" or something, but def a happy face (to friends when finishing the castle), mad face (when somebody steals your loot), and a sad face (when you finally die).


And if we're going to add emoji's can we also change the chat system so that it is on one horizontal line instead of appearing one word at a time?


Well it certainly is an idea that can improve gameplay, so I'll be happy if the devs implement it, but you can already kind of tell how well your tribe is doing (even in the heat of the battle) by seeing how much resources it costs to add a new tribesmember. If you see that cost drop, for example from 6 res to 5 res to 4 res etc, then your tribe is obviously not doing too well and you can decide to run away and heal or keep adding new members to continue the fight (risky).


However, even with the overview of health as OP is suggesting it won't be clear which tribemembers have how much health (there won't be any number coding etc) in the dense cluster f of a large battle. So rather, I would find it useful if the health of your tribe is always on TOP of any other tribe's or barbarian's health bars nearby.

Interesting. The rating system was always rather odd because it's not just based on upvotes, but also posting and possibly also how active you are.

Actually you'd also want to consider shield protection too. So if the lowest health guy has a shield, it may be okay to have him be the primary attacker. So maybe there needs to be a special stat that needs to be made to determine if the tribesman attacks first or stays behind like (health points divided by (1 - shield protection factor))? The person with the highest of this stat attacks.

Well it does make sense....especially if the tribesmen have been fully armored.

I'm more curious about the "etc"