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Better Combat AI
When one of your guys is low health, wouldn't it make sense for him to run away and let someone else fight instead of keep fighting on low health and die? (inless all units are at low health)
Customer support service by UserEcho
bumb because it got burried under like, 10 posts in 8 hours
and because i am...
bad
Well it does make sense....especially if the tribesmen have been fully armored.
Actually you'd also want to consider shield protection too. So if the lowest health guy has a shield, it may be okay to have him be the primary attacker. So maybe there needs to be a special stat that needs to be made to determine if the tribesman attacks first or stays behind like (health points divided by (1 - shield protection factor))? The person with the highest of this stat attacks.