Your comments

What if the fires always cost 3 logs at first, and you can extend it by putting in more logs (like how catapults work now). Then when the logs run out, and people don't add more wood in time, the camp fire turns to ash and you have to start another one.

It already seems to generate names from a pool already, but naming your castle will add a touch of personalization to the whole building process (like the cherry on the sundae). Plus if the primary builder is no longer playing then the secondary builder gets the naming rights.

disco ball spinning boulder strikes again! :)

I've also noticed that rate of food spawns from grass has dropped.

Most of the games do seem heavily one sided, but what can the game do aside from putting the new players on the weaker team? It doesn't know how the player will play or if he is any good.


I usually find it more interesting playing on the underdog team, but that's because I usually play a combat tribe anyways.

Sounds interesting, my questions:

  • Will it still have castle building? farming? or just Tribes?
  • What happens if you lose control of the center meadow, do your points go back to 0 or simply remain at the point value until your regain the center meadow again?
  • If a battle happens on the center meadow, or members of both teams are on the meadow, how is control determined?
  • Any boxes or barbarians?
  • Ogre appears to prevent one team from dominating too easily?
  • If you die, do you have to start all over or can you keep the skills/tech points that you have unlocked? (my vote is for the latter)

Ideas for waterfall:

  • Fountain of Youth: people close to the water slowly heal over time (without food) like 1 health / 30 secs for everyone on the tribe. Battles on center meadow will be longer, perhaps more time for strategy?
  • Fountain of Death: opposite of above, people close to the water slowly lose hp over time. Will make it easier for invading team to gain control of center, will force controlling teams to take turns guarding.
  • Ability to take water from waterfall to neighboring meadows to get resources without rain.

I don't understand this post, you title the idea as Barbarians' behavior but you are explaining it as if your minions auto-attacking someone is the issue. So does that mean you want three types of barbarians behaviors or three types of interaction modes for your tribe? Because the way I see it, if your tribe auto-attacks them due to proximity then the barbarian's behavior doesn't matter, they will retaliate regardless. And since barbarians are pretty peaceful already until you get too close to them, I'm not sure what this change will really accomplish.


Also if I've playing against bots the entire time, then the AI is better than I thought, because they actually talk back! :D

Something like this happened to me on another IO game (STBA if you're familiar) and it went away after refreshing the page. If you still get this, I recommend trying the game on a different browser.

I have mixed feelings about this. I see what you are saying, but at the same time I want to preserve the freedom of building anywhere that we have now.