Tech tree separation
Because investing in military aspects give strong visual advantage I suggest tech tree should be separated into two trees military stuff and economy giving a point into on each of them advancing a level. In fact now players can run from enemies quickly enough to slowly gain enough resources and slowly invest in military branch.
Provide Credit Or Reference To People On The Wiki
= = In the Wanderers.io Wiki: http://wanderersio.wikia.com/wiki/Wanderers.io_Wiki, please provide credit (to yourself or others) on the information given onto the wiki. This will stop people from complaining on stolen credit, data, info, etc.
The WIKI project is out of my control so I hope some of the wiki guys gonna read that :)
AI hunters have shields but player hunters can't
I'm not sure if this is a bug or a way to give the barbarians the upper hand. Barb hunters can hold shields but player hunters can't. Will something be implemented in the future to allow our hunters to have shields as well?
grows and pigeons are very nice, but fly away to late.
With each axe hit the tree will shake like crazy, but somehow the birds will stay calm until the tree falls over. I would love to see the birds fly off the tree with the first axe hit.
Game Improvements and suggestions
More mouse support - the shrooms are very difficult to click on a 1080p screen as it is and the totemoften gets picked up if beside one.
Option for a high resolution version of the game
Choice of starter tribes
- current setup
- 3 weak gatherer
- 1 strong warrior
Not go more than 2 tribes space past edge of map (especially around the corners of the circle)
Ability to build a base
- storage cave
- research generator
- people generator
- gradual expansion of grass tiles
Other terrains:
- Desert with bandits
- forest with more shrooms / tree / rabbits
- water with agressive animals / birds and a grass
- hidden / camo regions
different modes:
- solo vs players
- solo vs ai
- solo vs ai and players
- tag team
- clan rivals (control a few tribes per player)
Cheers
My list of visual bugs and glitches
Hello guys,
I've found few more or less important visual bugs. They should be fixed because some of them are annoying or just occur too often.
I'll update this list, once I find more glitches :) ps.Tomorrow I'll transform it into a nice, good looking list of all glitches found by the community so far. I'll also update it everyday.
Frozen hare glitch
This glitch occurs often. It's a hare stuck in the void. He has no tooltip, so when you move your cursor on him, you get no information. No tooltip is characteristic thing for objects which you can't interact (frozen hares, unminable stone)
Inappropiate hare tooltip bug
As you can see on screenshot down below, when you move the cursor on hare, you get incorrect information. Besides, when you move the cursor on minion, he immediately move away, so existence of minion tooltip makes no sense.
Rocks rooted in windmill glitch
Few hours ago, I noticed rocks ingrown in the windmill. I'm not sure if this glitch occurs often, but I think it's not too hard to fix. Also, you can see that tree is covering this windmill, so it's even more unclear. I think there should be some space between objects ;)
Also, I think crates needs some tooltip.
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