Your comments

that is an ability you can unlock. but i under stand how it could become frustrating. perhaps try finding t/he totems tribe and killing it off?. however this issue still needs addressing. the agro should be removed.

i never had this issue. but it sounds bad +1 vote

unfortunately this is something almost all io games have in common. bu thats just how they work. this would not balance the game. but instead it would unbalance it. there needs to be some danger in the game. i do understand when one player just keeps chasing you for ages and ages. but perhaps try a new server if you are still lower down. otherwise you need to think strategy. start with just a few men. but give them good equipment. then build up men only once you are maxed. then you can run away faster.

lol, i noticed that elf hat issue XD. and i actually was thinking of a desert idea. in which the meadows become oasis's, and the rest of the map is a dry desert sand color.

it is debatable whether it is an ogre or a giant bro. some people were calling it a giant. i personally agree with calling it a that, because it is so huge. anyhow, my real point for calling it "Giant", was the idea of making it bigger. it doesn't have a name tag reading "Ogre" in game does it, so there for, my reason for referring to it as a giant, would be irrelevant if it were added to the game. it is not too O.P, i killed the current ogre with a full crew of warriors, a total of 2 got knocked down before we won combat. that was with no upgrades. so you are already 50% stronger with the shield, making up for the giants health buff. by the time you add the spartan helmet onto that, the giant would be easy game. and why should it need to be re textured? there are so many non re textured animations taken from wilds.io, so why make an exception? assuming you down voted this thread, please re consider, and thank you or your time.


-Dragolich, WilderLord in game

i hope you like the concept, please reply with what you think.

great idea merc23. it should knock over for 1 damage. then anyone who steps in the pool of water, would be stunned, like from the shield. once used, they would need to fill another bucket of water, before they could use it again.

agreed, if you have full items, you should automatically not pick up those items. and if a player is at or below 1/2 health, priority should be to heal. it would make perfect sense, but should be automatic (no complex switches etc).