Your comments

Well, stone actually was resource in pre-beta build, even now you can loot it from other players but it gives you coins. Knowing Rezo we will have more resources in future, maybe even strategic map.

With hammer too, but you need to fight barbarians in this case.

"For rabbit one lightning will be insta death"

You underestimate resilience of our tank rabbits. :)

Hammer just lost a lot of value with recent update...

Some games let smaller players stay under minimap "radar" and remain invisible there, if someone grows considerable resource advantage it could hide smaller tribes to some extent.

Their speed stops them from cooperating, map stops them from cooperating, enemies stop them from cooperating. In most IO games you need to get stronger, you usually can't kill top player by charging at them in most these games because you lack power or advantage enemy have will require him to basically let you finish him. You are too weak? Then gather resources to grow stronger, enemy team can't cover whole map to prevent enemies growing stronger without exposing themselves to ganking by small tribes. If you are caught in scenario where enemy is stronger yet have smaller tribe then you have trick him into getting bigger and escape or, if it is not possible(because you have 6 tribesmen for example) you need to suck it up and lose one or few to escape. I bet that even vs 2 top geared but bad players I could with Egzekutor get to the top thanks to our experience and eventually exploit mistake enemy could do, at least as long as resources are not bugged so there is something to collect(And this could take even 3/4 of most important resources sometimes...). :P

Multiple(2+) small tribes of same team can kill big tribes due to combo kills and combat priority orded while still able outrun it if battle goes south, its also easier to replace dead tribesmen for small cooperating tribes.

Its harder to remove worst unit in game so its a nerf because you want to get them killed at some point anyway.

60% of mushrooms are edible, but those are likely to be picked by players, so more and more spawns will result in more poisonous from 40% over time, add bugged ones that block slots on "islands" and here you go with only poisonous/bugged mushrooms till someone decides to poison their tribe or unlocks mycology.

Rez, pls stop nerfing the bow! Its dead already!