It is far too hard for the top players in the server to die. Once an army has full sword minions with max shields and hats, it is impossible to defeat them.
The most popular io games all have mechanics that make it easy for the top players to be destroyed. Kind of like gold rushes, it makes it easy for small players to "strike it rich" and get very big, very fast. This also appeals strongly to you tubers who can make relatively interesting youtube videos. The only reason why youtube have become popular off of these circle games is because they can do "cool moves" that instantly make them big, and they make it seem like anyone can do it with some practice and effort.
Wanderers currently has NONE of this. Basically the bigger you are the stronger you are with no exceptions. Even mechar and wilds make it so that it is not TOO hard for the king to die, eventually everyone HAS to die. This is not the case for wanderers and will eventually lose a lot of players for the game.
My proposal to combat this issue would be to nerf the main source of strength for these large armies: the campfires and infinite resources. These campfires are what keeps the armies going for so long and far. Armies with better gear should not only have to pay extra for campfires, but should also have their resources depleted over time automatically, especially food. This makes it essential for every large army to have resource gathering minions, most importantly axe minions.
Although I think this proposal will help by weakening the largest players and therefore making it easy for them to die, I feel as though theres GOT to be a better way, and I can't think of any. Any proposals on how to make it easy for lower armies to kill bigger ones? Comment!
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