This would be cool but it would be extremely hard to destroy one of these villages. It would also be very hard to build one and it would take away from the idea of the game.
Here are some classes that I have thought of.
God of war- starts with 2 swordsman and 1 axe man. All swordsmen attack 15% faster
God of Peace- Starts with 1 axe, 1 bow and 1 hammer. Barbarians do not attack them but gets slightly less recouces.
God of harvest- Starts with 1 axe and 2 scythe. Has a 50% chance to get double drops from grass
God of fortune- Starts with 2 hammers and 1 axe. Has a 50% chance to get 1 more gold from mining.
God of craftiness- Starts with 1 rogue, 1 axe and 1 bow. Moves 10% faster and has a 20% chance to do double damage but also has 25% less health
If you make different biomes you could have elemental gods that get buffs when within them.
Also rogue needs a serious buff.
I have been playing the game a lot and I found that when you tell your guys to stay at an area, when there is six of them they move of the area and just run around. They dont go where your god is but still attack and collect items.
Also please make a way to be able to get upgrades that stay with you even when you are not playing. This might give veteran players more of an edge against less experienced players but it will also encouraged players to play more often.
or have god of sword already has swords unlocked and god of harvest has scythe unlocked and has a chance to get two recources from grass
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