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Additional note to my previous post

Hydrax 9 months ago • updated 9 months ago 0

When I described building system in my previous post (http://wanderers.userecho.com/forums/1-general/topics/159-ideas-for-resource-system-and-base-building/), I've forgot about few important things. How can you destroy buildings more efficiently? How you can fix damaged ones? For that, I've prepared a few more ideas.


1. NEW MINIONS


Bomb Minion: This type of minion throws bombs, which deal 1 area of effect damage. However, it's damage is tripled against Buildings. It cannot be equipped with shield. It has slower attack speed than a regular minion. Can only target Buildings, but area of effect damage will apply to every enemy near targetted Building.


Requirements:

Chemistry Tech

2 Sulphur (plus standard tribe size penalty)


Builder Minion: This minion cannot fight with a set of tools it's equipped with, but is very useful for repairing allied Buildings. It restores 1 Health per hit, and has faster attack rate than a regular minion. It can't be equipped with shield. Whenever Builder minion restores Health to a Building, it consumes 1 Stone per Health point.


Requirements:

Engineering Tech

1 Wood and 1 Iron (plus standard tribe size penalty)


2. NEW TECHS

Burning Arrows (comes from Shock Arrows): Arrows deal double damage to enemy Buildings.


Pillage: Increases loot collected from Crates and Buildings.


Chemistry: Allows player to train Bomb minions.


Demolition Expert (comes from Chemistry Tech): Increases bomb damage dealt to buildings and minions by 1.


3. NEW RESOURCE

Sulphur: Gained from Sulphur Ores or from a Sulphur Merchant.


4. MINOR TWEAKS TO PREVIOUS IDEAS

The Tower: Can't be placed on a Barren Land.